I aim to be at StokerCon this year, in Providence RI (March 1-4). I’ve got some panels to speak on, as well as a live tabletop Call of Cthulhu game! See you there.
Word Games: Writing Fiction vs. Games (Moderator: Danielle DeLisle)
How do writing fiction and writing games differ? How are they the same? Map out the Venn diagram of game writing with our panelists.
The Doom That Came to Providence: Call of Cthulhu Live RPG (Moderator: Bill Bridges)
10:00 am FRIDAY
Bill Bridges leads a brave group of Stoker Con panelists through a live tabletop RPG game of Call of Cthulhu. Something’s not right in Providence! Can the players solve the mystery before they all go stark-raving mad?
Roll Initiative: Horror Gaming for the Brave (Moderator: Danielle DeLisle)
1:00 pm FRIDAY
Want to try horror gaming but don’t know where to start? This is the panel for you! Find out what types of games are out there and which ones are best for beginners.
I have a new story out in the Mage: the Ascension fiction anthology, Truth Beyond Paradox. My story is titled “The Girl Who Remembered Tomorrow.” (If you’re a fan of Doc Eon, you’ll especially want to check it out.) You can buy it here.
I am excited to announce the arrival of a new organization dedicated to helping writers write — the Broadleaf Writers Association! Go to the BWA website for more information. I’ve got skin in the game here, since I’m helping out on the board of directors as we launch this group and prepare for our first writers conference in September, 2016. Save the date – September 24-25 – and please join us then! Until then, happy writing!
I’ll be doing a writing panel once again at SIEGE (Southern Interactive Entertainment & Gaming Expo). The conference is October 8-11, at the Marriott NW Atlanta Galleria, in Atlanta, GA. Check out http://siegecon.net/home.
Writing for Games
3:30 PM – 4:30 PM, Saturday
Salon D & E
Speakers: Warren Spector, Paul Jenkins, Bill Bridges, Michelle Menard
Description: You’ve heard the fancy words — “Narrative Design,” “Content Designer” — but what do they mean? How does one write using visuals, sounds, and actions rather than words? From cut-scene cinematics to NPC quest dialogue to world lore journals to level design and more, content designers discuss the indispensable role of storytellers and worldbuilding in an interactive medium.
Hey, here’s the panel we did at SIEGE on writing for games, now on youtube. It’s me (Ye Olde Moderator) and Zoe Quinn, Eddy Webb, Writer, Brian Freyermuth, Nathan Knack, and Paul Jenkins.