There’s a short article by Kathleen Kaufman about StokerCon 2017 on Huffington Post. It includes a paragraph about our Werewolf game:
“A particularly unique event was a game of Werewolf, hosted by White Wolf creator and writer Bill Bridges. The game participants were none other than George R.R. Martin, fellow White Wolf creator and author Chuck Wendig, Maria Alexander, who would go on to garner her second Bram Stoker Award for YA Novel, Stephen Graham Jones, a nominee for the werewolf themed Mongrels, and New York Times Best Selling author Nancy Holden. It was truly a dream lineup for any RPG fan as well as a fascinating exercise in group storytelling. Danielle DeLisle joined the game for the second half and helped the group capture the diamonds as well as werewolf bragging, er… howling rights.”
I’ve never sailed the Amazon, I’ve never reached Brazil, But the Don and Magdalena, they can go there when they will! Unless I go to Rio, these wonders to behold Oh, I’d love to roll to Rio, some day before I’m old!
— Rudyard Kipling, Just So Stories
The Marvelous City
Beneath the splendor of Rio de Janeiro seethes a hotbed of occult activity. Over a score of mummies keep their tombs in Rio, their presence seeping into the soil and stones and souls of the city. Over all this reigns the infamous Teshra-Gemet, the pretender Pharaoh.
The city of Rio births marvels both bright and dark… and you never know which kind you have until it’s too late.
Cursed Necropolis: Rio contains:
The secrets and schemes of Rio’s Arisen.
New Utterances, from the perception usurping Horse and Rider to the cleansing fire of Baal’s Due.
“The Serpent’s Tooth,” an all-new adventure to introduce players to the conflicts and power plays of Rio de Janeiro.
My new Werewolf: the Apocalypse novel, The Song of Unmaking, has just gone out to the backers of the Werewolf: the Apocalypse 20th Anniversary edition. It was born long ago as a stretch goal for the book’s Kickstarter campaign, which was rather quickly achieved. Now, the book is done and in the hands of those who helped to support its making.
It will go on sale to everybody else sometime within the month. I’ll certainly let you know when it’s available, with links and all.
You can see the cover below. It uses an astounding Ron Spencer illustration from the 20th Anniversary rulebook, which happens to look a lot like a scene in the book (I didn’t plan it that way; it just worked out).
Hey, the advance PDF version of Kinfolk: A Breed Apart is now available! It’s for Werewolf: the Apocalypse 20th anniversary edition, and features such authors as Jess Hartley, Ethan Skemp and Jackie Cassada. Developed by me. All sorts of updated info on Kinfolk — for both Garou and the other Changing Breeds. Also, never-before seen details on the Kin Fetch spirits used to mark and track Kin through their First Changes. Get it here.
Here’s the product description:
Born to Run
The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed) time, they are just like their more mundane Kin. Most live as humans, suffering the foibles of humanity, all the while hoping they’re secretly special, that they harbor the wolf within. Even though that wolf will never howl for the majority of Kin, they’ve still got a vital role in the war, aiding the effort from behind the lines.
Stuck in Second Gear
This book gives the Kinfolk the spotlight and shows how they live their lives as adjuncts to the Garou — werewolves who could be their sons and daughters, brothers and sisters, even their parents. It explores the society of Kinfolk, both those “kenning” (in the know) and “callow” (ignorant of the Garou). Storytellers will find advice on running Kinfolk-oriented chronicles, while players can discover special Kinfolk Gifts and fetishes, as well as learn the many differences between Garou and Fera Kin.
Kinfolk: A Breed Apart contains:
Overview of the Kinfolk, both kenning and callow, including some of the Fellowships founded by Kinfolk to aid the Garou cause — and to protect themselves from their cousins’ Rage.
Character creation for playing Kinfolk, including new Skills, Backgrounds, Merits and Flaws, as well as special Kin rites, Gifts, and fetishes.
Guidelines for running Kinfolk chronicles, as well as in-depth information on the Kin-Fetches, the unique spirits used by Garou to watch over their distant cousins and warn the tribes if one of them should undergo the First Change.