Category: Game Development

Fading Suns Design Diary for August

My new Fading Suns design diary is up at Ulisses North America’s site.

In other news, Amazon’s Createspace print-on-demand publishing service is being phased out for their new KDP paperbacks. I’ve gone ahead and switched over to ensure that all of you fine Fading Suns fans can order copies of My Time Among the Stars in paperback format with no hitches. Hint.

The Siege of Atlanta 2015

I’ll be doing a writing panel once again at SIEGE (Southern Interactive Entertainment & Gaming Expo). The conference is October 8-11, at the Marriott NW Atlanta Galleria, in Atlanta, GA. Check out http://siegecon.net/home.

Writing for Games

3:30 PM – 4:30 PM, Saturday
Salon D & E
DesignTrack
Speakers: Warren Spector, Paul Jenkins, Bill Bridges, Michelle Menard
Description: You’ve heard the fancy words — “Narrative Design,” “Content Designer” — but what do they mean? How does one write using visuals, sounds, and actions rather than words? From cut-scene cinematics to NPC quest dialogue to world lore journals to level design and more, content designers discuss the indispensable role of storytellers and worldbuilding in an interactive medium.