“Cursed Necropolis: Rio” Crosses Oceans of Time

I’ve got a new RPG book out! Co-authored with Alan Alexander, Cursed Necropolis: Rio provides a key setting for Mummy: the Curse. It’s for sale now over at DriveThruRPG.

I’ve never sailed the Amazon, I’ve never reached Brazil, But the Don and Magdalena, they can go there when they will! Unless I go to Rio, these wonders to behold Oh, I’d love to roll to Rio, some day before I’m old!

— Rudyard Kipling, Just So Stories

The Marvelous City

Beneath the splendor of Rio de Janeiro seethes a hotbed of occult activity. Over a score of mummies keep their tombs in Rio, their presence seeping into the soil and stones and souls of the city. Over all this reigns the infamous Teshra-Gemet, the pretender Pharaoh.

The city of Rio births marvels both bright and dark… and you never know which kind you have until it’s too late.

Cursed Necropolis: Rio contains:

  • The secrets and schemes of Rio’s Arisen.
  • New Utterances, from the perception usurping Horse and Rider to the cleansing fire of Baal’s Due.
  • “The Serpent’s Tooth,” an all-new adventure to introduce players to the conflicts and power plays of Rio de Janeiro.

KS Backers Receive The Song of Unmaking

My new Werewolf: the Apocalypse novel, The Song of Unmaking, has just gone out to the backers of the Werewolf: the Apocalypse 20th Anniversary edition. It was born long ago as a stretch goal for the book’s Kickstarter campaign, which was rather quickly achieved. Now, the book is done and in the hands of those who helped to support its making.

It will go on sale to everybody else sometime within the month. I’ll certainly let you know when it’s available, with links and all.

You can see the cover below. It uses an astounding Ron Spencer illustration from the 20th Anniversary rulebook, which happens to look a lot like a scene in the book (I didn’t plan it that way; it just worked out).

FADING SUNS to Shine with New Publisher

(Here’s a press release from my company, HDI, about the future of my imagined future, Fading Suns…)

ATLANTA – NOVEMBER 1, 2016 – Holistic Design Inc. (HDI) announced today that German game company Ulisses Spiele GmbH has taken over publishing the award-winning Fading Suns roleplaying game. Fading Suns, first published by HDI in 1996, has gone through numerous editions and been translated into 6 languages.

“We at HDI are excited to announce that the 20-year-old wonder that is Fading Suns is about to be re-born! Ulisses Spiele will now be creating a brand new direction for the product line,” said HDI President Chris Wiese. “It is a tremendous business relationship opportunity. HDI will continue to own and develop the Noble Armada miniature and software games in conjunction with Ulisses Spiele’s new Fading Suns line.”

Andrew Greenberg, HDI’s Chief Creative Officer, said, “Fading Suns fans deserve the game getting more attention and resources than HDI has recently been able to provide. All of us at HDI look forward to seeing what Ulisses does with this classic game.”

Ross Babcock, Chairman and CFO of FASA Games Inc. said, “While it is sad that FASA Games will no longer continue as a Fading Suns licensee, we know that the property is going to a great company that will do great things for Fading Suns.” Babcock also said, “FASA Games will continue to produce products and miniatures for Noble Armada under license with Holistic Design Inc., and we look forward to working with Ulisses Spiele in the telling of the Fading Suns story.  Look for the release of the new edition of Noble Armada, previewed at this year’s Gen Con, in the coming months.”

ABOUT HOLISTIC DESIGN INC.

Holistic Design is an Atlanta-based game design company. Since 1995, Holistic Design has developed, produced, licensed and sold IP related to roleplaying game products such as Fading Suns and Real Life Roleplaying; tabletop miniature games such as Noble Armada and Carnage; computer games such as Emperor of the Fading Suns, Mall Tycoon and Warhammer 40K Final Liberation; and is currently developing cross-platform video games. Holistic Design was originally founded as Several Dudes Holistic Gaming in 1992.

ABOUT ULISES SPIELE GmbH.

Ulisses Medien & Spiel Distribution GmbH is based in Waldems (Germany) and was founded in 1997. Originally a distributor in the Hobby Games market, Ulisses started with its own publishing department in 2005 and acquired the rights for Germanys biggest RPG IP “Das Schwarze Auge” in 2010. Since then the company established itself as the premiere publisher of RPGs in the German market. 2016 saw the release of the English version of “The Dark Eye” and with TORG in 2017, more English RPG lines are about follow.

FOR MORE INFORMATION FROM HOLISTIC DESIGN INC. CONTACT:

Chris Wiese, president, Holistic Design Inc., hdi@holistic-design.com, 770-592-1718

FOR MORE INFORMATION FROM ULISSES SPIELE GmbH. CONTACT:

Markus Plotz, General Manager, Ulisses Spiele GmbH, feed@ulisses-spiele.de, 0049 (0) 60 87 / 9 88 70 0

FOR MORE INFORMATION FROM FASA GAMES INC. CONTACT:

Ross Babcock, Chairman and CFO of FASA Games Inc. ross@fasagames.com, 503-593-6458

Kinfolk: A Breed Apart

Hey, the advance PDF version of Kinfolk: A Breed Apart is now available! It’s for Werewolf: the Apocalypse 20th anniversary edition, and features such authors as Jess Hartley, Ethan Skemp and Jackie Cassada. Developed by me. All sorts of updated info on Kinfolk — for both Garou and the other Changing Breeds. Also, never-before seen details on the Kin Fetch spirits used to mark and track Kin through their First Changes. Get it here.

Here’s the product description:

Born to Run

The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed) time, they are just like their more mundane Kin. Most live as humans, suffering the foibles of humanity, all the while hoping they’re secretly special, that they harbor the wolf within. Even though that wolf will never howl for the majority of Kin, they’ve still got a vital role in the war, aiding the effort from behind the lines.

Stuck in Second Gear

This book gives the Kinfolk the spotlight and shows how they live their lives as adjuncts to the Garou — werewolves who could be their sons and daughters, brothers and sisters, even their parents. It explores the society of Kinfolk, both those “kenning” (in the know) and “callow” (ignorant of the Garou). Storytellers will find advice on running Kinfolk-oriented chronicles, while players can discover special Kinfolk Gifts and fetishes, as well as learn the many differences between Garou and Fera Kin.

Kinfolk: A Breed Apart contains:

  • Overview of the Kinfolk, both kenning and callow, including some of the Fellowships founded by Kinfolk to aid the Garou cause — and to protect themselves from their cousins’ Rage.
  • Character creation for playing Kinfolk, including new Skills, Backgrounds, Merits and Flaws, as well as special Kin rites, Gifts, and fetishes.
  • Guidelines for running Kinfolk chronicles, as well as in-depth information on the Kin-Fetches, the unique spirits used by Garou to watch over their distant cousins and warn the tribes if one of them should undergo the First Change.